

It spoils what would otherwise be a superb visual presentation. An Xbox 360’s hardware is more than capable of handling that task.Įven if there was a good reason for this oversight, it is such a big issue which prevails throughout the game and should have been rectified. Now while this has the effect of making the Xbox 360 version seem like a cheap port, it simply does not seem to make any sense to exclude an anti aliasing filter. For whatever reason, it appears that the developers have decided not to include any kind of anti aliasing filter for these CG elements. Herein lies the aforementioned issue though. Character models, set pieces and battle locations use 3D cel shaded rendering to achieve their look, which is close in comparison to the source material, yet not to the same degree as the drawn scenes. Which brings us onto the other other type of graphics elements. Some scenes would likely feel stilted if they had no animation, but you will always find people milling about, going about their business or playing in the street, bringing scenes to life. You will be spending a fair bit of time in the village as it acts as a hub for missions and requests. This can sometimes leave scenes looking slightly flat and unanimated, but this is rarely noticeable places that need to be lively have animation in one form or another. The result is enchanting, smooth looking environments which hold true to the source material. This method, while not being truly 3D, works well and allows the artists to draw detailed scenes without having to delve into the nitty gritty of meshes, shaders and particle systems. Many are stationary images, while others use a little perspective adjustment to create a 3D feel.

The static elements comprise of almost all the backdrops and foreground set pieces (tables, signs, store counters) and are pre-drawn by artists. There are 2 main elements to the graphics in Nash2 static drawn elements and CG elements.

Though that shall be covered in more depth shortly. There are quite a few other elements to the fighting system, like items which can improve your abilities or damage your opponents, ‘Chakra’ which fuels ‘Ultimate Jutsu’ moves and ‘Awakenings’, though including it all would make the review considerably longer.įor the most part, Nash2's visuals are beautiful, however there is one fairly major nag with the Xbox 360 version. Similarly, these require only hitting the X button repeatedly. There can also be combos for thrown weapons, depending on the skill set of the ninja. Combos only require repeated presses of the B button and sometimes a direction on the movement stick. Nash2’s fighting system is fairly simple to get the hang of. Unfortunately, this is my first foray into games of this genre, so I won’t be able to do comparisons with similar games, but I shall try to present the information as best I can. Interspersed throughout the story are plentiful opportunities to buy items which improve your battle performance, collectible Ninja info cards and even gifts, like flowers, to boost relationships with other characters.Ĭonsidering that a core part of the gameplay, it seemed appropriate for it to have its own section. Boss battles are pretty tough and generally require you to have a solid grasp on the mechanics of the fighting system. The base of gameplay involves defeating opposing ninjas via the fighting system with the odd boss battle thrown in for good measure.
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It begins just as the series did with Naruto's return from his 3 year training regime. His passion and enthusiasm is the main driving force behind the story, with his determination to overcome obstacles and protect those around him paving the way for plot lines. The storyline behind Nash2 revolves around the adventures of our hero, Naruto Uzumaki and his unlikely band of friends.
